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New Not Enough Wands Mod 1.16.4/1.15.2 (Utility Wands)

New Not Enough Wands Mod 1.16.4/1.15.2 (Utility Wands)

 New Minecraft Not Enough Wands Mod #minecraft #minecraftmod #minecraftmods 1.16.4/1.15.2 adds different utility wands to Minecraft. The fundamental strength of this mod is the configurability. 

Not Enough Wands Mod - Minecraft Mods


Highlights: 

  • Trading Wand: select a square and ensure you have enough of that block in your stock. At that point you can supplant different squares with that block. Has a solitary mode, 3×3 mode, 5×5 mode and a 7×7 mode (somewhat like the Wand of Equal Trade). In future this wand will likewise have a fix usefulness. 
  • Teleportation Wand: right snap forward to transport (as a matter of course) 30 squares. In the event that you right snap on a square, at that point the player will be transported on that block if there is room. If not the player will be transported close to the square. 
  • Catching Wand: catch any living horde (threatening or not) with a left snap. Delivery it again with a correct snap. 
  • Building Wand: broaden your constructs effectively with this wand. Has a few modes and furthermore includes fix for the last two structure tasks! Not any more incidental multiplying of your floor. 
  • Enlightenment Wand: light up dim places effectively with this wand. 
  • Moving Wand: get a square (typical squares just as tile elements, for example, chests, heaters, spawners, emanation hubs, … ) and place it down somewhere else. Configurable to make it more costly to move a few squares and it is likewise conceivable to boycott blocks from being moved. 
  • Relocation Wand: push or pull blocks or a square shape of squares. Chips away at tile elements also. 
  • Insurance Wand: ensure blocks against blasts or reaping endeavors. Each wand can just unprotect blocks secured by a similar wand. You can make reinforcements of your wands. 
  • Expert Protection Wand: this wand can unprotect blocks secured by some other wand. 
  • Speeding up Wand: this wand quickens block ticks (like harvests, saplings, … ) just as tile substance ticks (spawners, heaters, … ). It has three modes identified with how quick it ought to quicken. 


For each wand you can design the accompanying settings: 

  • Accessibility (not accessible, just imaginative, simple formula, hard formula) 
  • On the off chance that it should utilize solidness 
  • In the event that it should utilize XP 
  • In the event that it should utilize RF 
  • In the event that (and how regularly) it very well may be produced in chests 


Moreover a few wands have explicit arrangement choices. A few wands in this mod have various modes. You can change the method of a wand with the '=' key (default, you can change this in the key ties).

Screenshot / İmages

Not Enough Wands Mod 1.16.4/1.15.2

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